# Fact sheet

## Product

- **Title:** NIGHT STALKER: L.A. 1985
- **Genre:** Interactive true-crime story / historical investigation
- **Setting:** Los Angeles, 1985
- **World:** Reconstructed from real-world Los Angeles and period reference
- **Platform:** Phone and desktop web browsers
- **Mode:** Single player
- **Status:** In active development
- **Current playable content:** Episode One, “The Screen”
- **Current demo price:** Free
- **Website:** https://nightstalker1985.com/

## Short description

NIGHT STALKER: L.A. 1985 is a phone-first interactive true-crime story about the real manhunt for Richard Ramirez. Designed for people who love true-crime podcasts and documentaries whether or not they play games, it lets the audience enter each room, hear each account and decide what belongs in the file. Across later episodes, four agencies hold different parts of the pattern while civilian stories place the listener inside the city’s fear.

## Distinguishing features

- Investigation and procedure are the action.
- Every scene step is optional and recorded; the record is the score.
- Evidence may exist but remain trapped inside another agency’s file.
- A persistent case wall makes jurisdiction visible.
- HEAT changes witnesses, command pressure and civilian life without acting as a cheap fail timer.
- Detective chapters alternate with short civilian vignettes.
- Real-world 1985 Los Angeles reconstruction grounds the game in a specific city rather than generic noir.
- One-thumb movement, quiet pacing and no scores, lives, reflex tests or prior gaming knowledge.

## Content position

- The player never controls the killer.
- There is no playable assault, gore or victim death screen.
- Richard Ramirez is real and named.
- Victims, survivors, detectives and civilians are composite characters.
- No gameplay scene reconstructs a real victim’s attack.
